Color Grading
The usual grading room, in a browser tab and without an account: color wheels, curves, HSL secondaries, split toning and live scopes, applied to your photo entirely on your own machine. Nothing is uploaded.
- Lift, gamma and gain on three color wheels, exposure, temperature and tint, contrast around a movable pivot, saturation and vibrance, luma and RGB curves, split toning on three wheels for shadows, midtones and highlights.
- The six HSL secondary curves: hue vs hue, hue vs saturation, hue vs lightness, lightness vs saturation, saturation vs saturation and saturation vs lightness. They work in polar OKLab, so a hue is where the eye says it is, and the hue curves are periodic, with no seam at red.
- Load a palette from the Color Extractor and pull the image toward it, softly, in one of four ways: by shifting the overall color statistics, by nudging each pixel toward its nearest palette colors, by optimal transport of the whole color distribution, or by remapping the image's own main colors onto the palette. A strength slider blends, a distance readout quantifies how far the image still is from the palette.
- Live RGB histogram, luma waveform and vectorscope; the vectorscope marks the palette targets as rings, so you can watch the image move onto them.
- Export the result as PNG or JPEG at full resolution, or download the whole grade as a .cube 3D LUT for DaVinci Resolve, OBS or ffmpeg.